AI Insights · Timothy · October 2022
Top 5 Sniper Games on Android in South America Q3 2022
In Q3 2022, the top 5 sniper games on Android in South America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data reveals key trends for each app.
The third quarter of 2022 saw a dynamic performance from the top 5 sniper games on Android in South America. Here’s a closer look at how each game fared in terms of downloads, revenue, and active users.
Sniper 3D:Gun Shooting Games from Wildlife Studios experienced fluctuations in weekly revenue, peaking at approximately $12.3K in early July and ending the quarter with around $11.5K. Downloads showed a similar trend, starting strong with nearly 120K in late June, dipping mid-quarter, and closing at around 100K. Active users saw a gradual decline, starting at 964K in late June and stabilizing around 700K by the end of September.
Giant Wanted by Supersonic Studios LTD saw modest revenue, peaking at $24 in August. Downloads peaked at around 87K in mid-July, with consistent numbers around 56K towards the end of the quarter. Active users increased from 83.6K in late June to a peak of 160.5K in mid-July, eventually stabilizing around 116K.
K Sniper - Gun Shooting Games published by Homa had minimal revenue, with a brief peak of $15 in mid-August. Downloads remained relatively stable, starting at 34K in late June and closing at around 24K in late September. Active users saw a decline from 69.6K in late June to about 50.7K by the end of September.
Sniper Strike FPS 3D Shooting by Mobile Gaming Studios Ltd. had a peak revenue of $3K in early July, tapering to around $935 by the end of September. Downloads peaked at 34K in mid-August and settled at about 20K towards the end of the quarter. Active users started at 17.7K in late June, peaking at 39.4K in mid-August, and ending at approximately 27.4K.
Sniper Honor: 3D Shooting Game from 707 INTERACTIVE saw its highest weekly revenue at $49 in early September. Downloads fluctuated, peaking at around 30K in late July and stabilizing around 17.4K by the end of September. Active users started at 57.9K in late June, peaking at 60.4K in early July, and leveling off at approximately 38.8K by the end of the quarter.
These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.